Digital content to support treatment and rehabilitation

Nature's Effect on Health and Well-Being 



Nature has been shown to positively affect people's health and well-being, improve alertness, and help them recover from stress. GettingBetter Oy has been involved in creating digital content that allows you to enjoy the peace of nature regardless of time and place.

Digital Content By Getting Better - A peak Into the Finnish Nature 



Getting Better produces slow, soothing digital content for professional work and customer interaction. When there are no words and words do not matter, digital content opens a new way to participate, regardless of functional ability. Visual communication also offers a new means of communication for the elderly with impaired cognitive-communication skills. The content has been created by combining research results in medicine, health technology and the media.

The well-being of the mind is an important part of overall well-being. Digital content is an excellent remedy for managing stress and maintaining a positive attitude. In the media library of Getting Better, you will find digital content for practicing everyday skills, stress management, and calming down. You can also take virtual nature trips by listening to natural sounds and watching videos. Through Digital Sensory Room, one can relax before surgery in hospitals or in clinics' waiting rooms before an appointment.

Tested in Real-Life Situations with Proven Results 

The power of digital content has been tested in several authentic environments. Regardless of the challenges in a hospital surgical environment, customers found programs created by digital content that made sense and helped them calm down in challenging situations. As the atmosphere relaxed, the rush of the nurses around patients also eased.

One of the successes identified the effects of digital content on the elderly, where a positive user experience has been gained in Tampere, Finland. The customers of Pohjola Day Care Center and the residents of group homes could try out the nature content with the help of VR glasses. The elderly got to familiar nature sites through VR glasses, which made them tell stories and share experiences.  In another scenario, Residents with impaired cognitive abilities who do not usually participate in the conversation also talked a lot and wanted to share their memories. The effect was downright revolutionary.

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